using System;
using UnityEngine;

namespace Light
{
    /// <summary>
    ///     ���Է��뱳��Goods������������
    /// </summary>
    [Serializable]
    public abstract class AbstractItemSO
    {
        /// <summary>
        ///     ��Ʒid �����ǵ�litjosn���ֵ�ֻ֧��string��Ϊkey
        /// </summary>
        public string id;

        /// <summary>
        ///     ����
        /// </summary>
        public string itemName; //����

        /// <summary>
        ///     ����
        /// </summary>
        public ItemType type;

        /// <summary>
        ///     ����
        /// </summary>
        [TextArea] public string description;

        /// <summary>
        ///     ͼƬ
        /// </summary>
        public Sprite image;
    }
}